Connecting Education and Welfare through TANO

TANO is a non-contact gamification system that promotes movement and social engagement for health promotion and rehabilitation for older people. It is being used in care facilities in Japan and overseas. The initiative seeks to connect education and welfare, promote society-wide cooperation through industry-government-academia partnerships, and create an environment in which children and students can develop an awareness of social issues from an early stage.
NCGG Home Exercise Program for Older People

In response to COVID, a multidisciplinary team of physicians, therapists, and dieticians created an evidence-based Home Exercise Program for Older People (HEPOP), which was published one month later as a booklet and online, offering a menu of exercises and activities that can be easily practiced at home. It was integrated into the Ministry of Health’s Online Kayoinoba (gathering place) app.